It should be noted that churches are only open during the day, so if it is nighttime and you are severely wounded, simply find a corner to hide in until daybreak. Step inside and talk to the priest to be restored. You can heal yourself, free of charge, at a town's church. You start with a level of 0 and can go no higher than level 6, at which point no enemies will give you experience. Leveling up does not increase your strength, which can only be upgraded by purchasing or collecting better weapons. As you travel into stronger areas, enemies will do progressively more damage to you, so it's important to maintain as high a level as possible. In Simon's Quest, your level affects the amount of health you have and how much damage you receive from enemies. However, once you gain a level, easier enemies no longer give you experience, forcing you to forge ahead to more challenging areas in order to continue improving. Once you have enough experience points, you gain a level and become stronger. You earn one less experience point than the number of hearts you collect. Unlike most RPGs, you do not gain experience by killing monsters, but rather by collecting the hearts which some of the defeated monsters drop. Other weapons like the two knives, the mystic flame, and the diamond will drain your heart collection, and will not work if you run out of hearts.Īs with most RPGs, and games with RPG elements, you gain experience points. You have unlimited usage of the basic dagger and the holy water, so you needn't fear running out of hearts when you use them. All of the weapons are useful at certain points in the game, and some enemies are easier to defeat with a specific weapon. In addition you have several weapons, such as daggers and holy water. Your basic method of attacking is with the legendary whip known as the Vampire Killer. The trouble is, it's difficult to tell who those people are. Still, there are a few brave souls who will dare to defy the Count, and impart useful information. Many of the villagers simply enjoy gossip and spreading rumors, while other fear reprisal from Dracula if they are caught assisting you. It should be noted that the information provided by villagers is rarely accurate, which may mislead you or cause you to question the validity of what you've been told. You can hold a maximum of 256 hearts at any time, so don't get hung up on grinding for money beyond that point. The merchants are typically found inside buildings, although a few wander the streets. They are found by killing the various enemies that inhabit the mansions, woods, lakes, swamps, and mountains of the land. In addition to providing ammunition for some of your special weapons, hearts are the currency of the land. Along the way you will pass through several towns where you can buy new weapons or items, and get clues from the villagers. You must travel around the world in search of the five mansions where Dracula's body parts are kept. Unlike the first game, which was strictly a side-scrolling action game, in Simon's Quest, you may spend as much time exploring as you do fighting.
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